‘Escape rooms’ are a recent cultural phenomena, whereby a group of ‘players’, often friends or colleagues, are ‘locked’ in a room and must solve a series of clues, puzzles, or mysteries in order to ‘escape’. Escape rooms are increasingly appearing in a range of settings, including science centres and museums, libraries and university programmes, but what role can an escape room play in science communication? In this commentary, we explore the emerging literature on escape rooms as well as thoughts from a small number of escape room creators in the U.S. and U.K
Following the recent shift from traditional didactic classroom models to the adoption of active lear...
Background. Teams are the foundation of modern organizations. Many organizations are interested in i...
Our library prides itself on embracing new and innovative ways to encourage students to connect to a...
‘Escape rooms’ are a recent cultural phenomena, whereby a group of ‘players’, often friends or colle...
Escape rooms are a relatively new cultural phenomenon, attracting a wide range of audiences to test ...
The phenomenon of escape rooms in education is unique as it emerged spontaneously in all levels of e...
This paper examines the implementation of escape rooms as an innovative instructional strategy in th...
Case studies report enthusiastically on the implementation of escape rooms in science education. Thi...
Escape rooms have become very popular with the public in the past few years. Outside of the for-prof...
INTRODUCTION Currently, escape rooms have gained popularity, especially during the COVID-19 pandemic...
Escape rooms are real-life games where groups of players usually find themselves trapped in a room a...
Background. Teams are essential to a wide array of applications and organizations often utilize vary...
In the last decade, game-based learning has received growing attention in educational contexts in ge...
Kennedy Union 207 Can you make a college class for example Francophone literature or French Conversa...
Background. Modern organizations are increasingly reliant on teams, and many organizations are subse...
Following the recent shift from traditional didactic classroom models to the adoption of active lear...
Background. Teams are the foundation of modern organizations. Many organizations are interested in i...
Our library prides itself on embracing new and innovative ways to encourage students to connect to a...
‘Escape rooms’ are a recent cultural phenomena, whereby a group of ‘players’, often friends or colle...
Escape rooms are a relatively new cultural phenomenon, attracting a wide range of audiences to test ...
The phenomenon of escape rooms in education is unique as it emerged spontaneously in all levels of e...
This paper examines the implementation of escape rooms as an innovative instructional strategy in th...
Case studies report enthusiastically on the implementation of escape rooms in science education. Thi...
Escape rooms have become very popular with the public in the past few years. Outside of the for-prof...
INTRODUCTION Currently, escape rooms have gained popularity, especially during the COVID-19 pandemic...
Escape rooms are real-life games where groups of players usually find themselves trapped in a room a...
Background. Teams are essential to a wide array of applications and organizations often utilize vary...
In the last decade, game-based learning has received growing attention in educational contexts in ge...
Kennedy Union 207 Can you make a college class for example Francophone literature or French Conversa...
Background. Modern organizations are increasingly reliant on teams, and many organizations are subse...
Following the recent shift from traditional didactic classroom models to the adoption of active lear...
Background. Teams are the foundation of modern organizations. Many organizations are interested in i...
Our library prides itself on embracing new and innovative ways to encourage students to connect to a...